I take gamesfromprototypetolaunch day.
I run mobile game production start to finish. Four years, three studios, 40+ titles designed, built or shipped on iOS and Android. I started as a 3D artist, so I know the pipeline from the inside. Now I own the roadmap, ship on a fast monthly cadence, and use data to decide what's worth scaling.
Featured work
On each of these I was PM and game designer, end to end: core loop and level design, production, and store and marketing setup.
Pack Rush
Owned design and production across two full iterations, from mechanic to shipped build.
TEST KPIs
$1.55
CPI
32%
D1 retention
15%
D7 retention
ROLE
PM + Game Designer
TEAM
7 people
PLATFORM · YEAR
iOS · 2025
STATUS
Delisted · studio left mobile
Sky Metro Jam
Combined the 'Gecko Out' mechanic meta with a bus/transit theme into a new hyper-casual title.
ROLE
PM + Game Designer
TEAM
5 people
PLATFORM · YEAR
Android · 2025
STATUS
Live
Stretch Block Match
A block-matching puzzle built around a new-style mechanic the team hadn't shipped before.
ROLE
PM + Game Designer
TEAM
7 people
PLATFORM · YEAR
iOS · 2025
STATUS
Delisted · studio left mobile
That's 3 of 40+.
Every title I've shipped, designed or built. iOS & Android, 2023-2026.
Experience
Started on the art team, then moved to running the production around it.
- Aug 2025 - Apr 20269 moPRODUCTION
Project Manager & Game Designer
Thelxin Games · Istanbul
Kept 2 titles in full production at once, soft-launching 3-4 builds a month for KPI testing. Built the KPI-tracking system our publisher used to decide which titles earned continued investment. Owned the roadmap, core game design and GDD iteration.
- Oct 2024 - Jun 20259 moPRODUCTION
Project Manager & Game Designer
Studio of the Hawk · Istanbul
Ran 3 titles in concurrent full production, soft-launching about 4 builds a month for KPI testing. Held the same QA bar whether launch was three weeks or three days away.
- Jan 2023 - Oct 20241 yr 10 mo3D ART
Game Designer & 3D Artist
Studio of the Hawk · Istanbul
Contributed game design (core mechanics, level layouts and tuning) to the studio's mobile titles. Built modular 3D environment assets in Maya, Blender and Photoshop for shipped titles including Siege Busters and Cute Cat Defense.
- Oct 2022 - Jan 20234 mo3D ART
Intern, 3D Environment Artist
BADQODE · Istanbul
Modeled Unreal Engine environments from 2D reference art.
- 2019 - 2024GPA 3.53EDUCATION
BSc Digital Game Design
Istanbul Aydın University
Graduation project: Grand Odyssey, a 3D parkour game (environments, animation, production coordination). Valorium, my game jam team's puzzle game, won the jury's Best Art Award.
Skills
Project Management
01- Agile / Scrum
- Jira & Confluence
- MVP Planning
- Stakeholder Management
- Risk & Timeline Planning
Game Design
02- Game Analytics
- KPI Testing
- Prototyping & Iteration
- GDDs
Art & Tools
03- Unity
- Blender
- Autodesk Maya
- Photoshop
- After Effects









