I take gamesfromprototypetolaunch day.

I run mobile game production start to finish. Four years, three studios, 40+ titles designed, built or shipped on iOS and Android. I started as a 3D artist, so I know the pipeline from the inside. Now I own the roadmap, ship on a fast monthly cadence, and use data to decide what's worth scaling.

Featured work

On each of these I was PM and game designer, end to end: core loop and level design, production, and store and marketing setup.

All 40+ games →

Pack Rush

Owned design and production across two full iterations, from mechanic to shipped build.

TEST KPIs

$1.55

CPI

32%

D1 retention

15%

D7 retention

ROLE

PM + Game Designer

TEAM

7 people

PLATFORM · YEAR

iOS · 2025

STATUS

Delisted · studio left mobile

Sky Metro Jam

Combined the 'Gecko Out' mechanic meta with a bus/transit theme into a new hyper-casual title.

ROLE

PM + Game Designer

TEAM

5 people

PLATFORM · YEAR

Android · 2025

STATUS

Live

Stretch Block Match

A block-matching puzzle built around a new-style mechanic the team hadn't shipped before.

ROLE

PM + Game Designer

TEAM

7 people

PLATFORM · YEAR

iOS · 2025

STATUS

Delisted · studio left mobile

That's 3 of 40+.

Every title I've shipped, designed or built. iOS & Android, 2023-2026.

Browse the library →

Experience

Started on the art team, then moved to running the production around it.

Full career path →
  1. Aug 2025 - Apr 20269 mo

    Project Manager & Game Designer

    Thelxin Games · Istanbul

    PRODUCTION

    Kept 2 titles in full production at once, soft-launching 3-4 builds a month for KPI testing. Built the KPI-tracking system our publisher used to decide which titles earned continued investment. Owned the roadmap, core game design and GDD iteration.

    • 2 titles in parallel
    • 6-person team
    • 8 titles shipped
  2. Oct 2024 - Jun 20259 mo

    Project Manager & Game Designer

    Studio of the Hawk · Istanbul

    PRODUCTION

    Ran 3 titles in concurrent full production, soft-launching about 4 builds a month for KPI testing. Held the same QA bar whether launch was three weeks or three days away.

    • 3 titles in parallel
    • 8-person team
    • ~4 builds / month
  3. Jan 2023 - Oct 20241 yr 10 mo

    Game Designer & 3D Artist

    Studio of the Hawk · Istanbul

    3D ART

    Contributed game design (core mechanics, level layouts and tuning) to the studio's mobile titles. Built modular 3D environment assets in Maya, Blender and Photoshop for shipped titles including Siege Busters and Cute Cat Defense.

    • Game design
    • Maya
    • Blender
    • Photoshop
  4. Oct 2022 - Jan 20234 mo

    Intern, 3D Environment Artist

    BADQODE · Istanbul

    3D ART

    Modeled Unreal Engine environments from 2D reference art.

    • Unreal Engine
  5. 2019 - 2024GPA 3.53

    BSc Digital Game Design

    Istanbul Aydın University

    EDUCATION

    Graduation project: Grand Odyssey, a 3D parkour game (environments, animation, production coordination). Valorium, my game jam team's puzzle game, won the jury's Best Art Award.

    • Best Art Award · Valorium

Skills

Project Management

01
  • Agile / Scrum
  • Jira & Confluence
  • MVP Planning
  • Stakeholder Management
  • Risk & Timeline Planning

Game Design

02
  • Game Analytics
  • KPI Testing
  • Prototyping & Iteration
  • GDDs

Art & Tools

03
  • Unity
  • Blender
  • Autodesk Maya
  • Photoshop
  • After Effects
LANGUAGESTurkish · NativeEnglish · Professional