SunsetPack Rush
Owned design and production across two full iterations, from mechanic to shipped build.
Featured work
SunsetOwned design and production across two full iterations, from mechanic to shipped build.
LiveCombined the 'Gecko Out' mechanic meta with a bus/transit theme into a new hyper-casual title.
SunsetOwned design and production on a block-matching puzzle built around a new-style mechanic the team hadn't shipped before.
LiveFollowed a physics-puzzle title's full production cycle as Project Manager, from early builds through release.
3D art for a heritage-themed puzzle game — modeled, textured, and optimized every asset for a five-person university team.
3D parkour game — designed the environment, then built and textured the assets that make it up.
Shipped titles
34 more titles across hyper-casual and casual, shipped end-to-end or in production support.