CAREER PATH · 2022 - 2026

Four
levels in.

I started hands-on, modeling 3D environments, then moved into running production myself: owning the roadmap, writing the GDDs, and keeping cross-functional teams pointed at the same target. Close enough to the design to have opinions, disciplined enough to ship.

LVL 01

Intern, 3D Environment Artist

BADQODE

Oct 2022 - Jan 2023 · 4 mo

Istanbul, Turkey

First studio role: turning 2D reference art into playable Unreal Engine environments.

WHAT I DID

  • 01Modeled Unreal Engine environments from 2D reference art

TOOLS

Unreal EngineBlender
LVL 02

Game Designer & 3D Artist

Studio of the Hawk

Jan 2023 - Oct 2024 · 1 yr 10 mo

Istanbul, Turkey

Designed and built for the studio’s mobile titles: core mechanics and level layouts on one side, the modular environment assets that shipped on the other.

WHAT I DID

  • 01Contributed game design: core mechanics, level layouts and tuning
  • 02Built modular 3D environment assets in Maya, Blender and Photoshop for shipped titles
  • 03Delivered assets for Siege Busters and Cute Cat Defense

TOOLS

Autodesk MayaBlenderPhotoshop

SHIPPED HERE

Siege BustersCute Cat Defense
LVL 03

Project Manager & Game Designer

Studio of the Hawk

Oct 2024 - Jun 2025 · 9 mo

Istanbul, Turkey

Moved from the art team into the production seat, running several mobile titles in parallel from ideation to launch.

WHAT I DID

  • 01Ran multiple mobile titles from ideation to launch
  • 02Balanced priorities across simultaneous productions
  • 03Drove QA through every phase, not just pre-submission

TOOLS

Agile / ScrumJiraConfluenceUnity

SHIPPED HERE

Pack RushStretch Block Match
LVL 04LATEST

Project Manager & Game Designer

Thelxin Games

Aug 2025 - Apr 2026 · 9 mo

Istanbul, Turkey

Owned product vision and roadmap, and doubled as designer on several titles, taking mechanics from pitch to shipped build.

WHAT I DID

  • 01Owned product vision and the roadmap across the studio slate
  • 02Led GDD iteration with design, art and dev
  • 03Ran cross-functional delivery from prototype to release
  • 04Kept 2 titles in full production at once on a 6-person team, soft-launching 3-4 builds for KPI testing
  • 05Built the KPI-tracking system that decided which titles earned continued investment from our publisher

TOOLS

JiraConfluenceUnityGame analytics

SHIPPED HERE

Sky Metro JamGravity MatchGrocery JamPack Them All!Bus Traffic StationTetris BlastDuckyMerge Blitz

TUTORIAL LEVEL · EDUCATION

BSc Digital Game Design

SCHOOL

Istanbul Aydın University

YEARS

2019 - 2024

GPA

3.53