About
Production discipline, design instincts
I'm a Project Manager and Game Designer based in Istanbul, four years into shipping mobile games. I started hands-on, modeling 3D environments and assets, then moved into running production myself — owning the roadmap, writing the GDDs, and keeping cross-functional teams pointed at the same target. I like being close enough to the design to have opinions about it, and disciplined enough about production to actually ship it.
Download resumeProject Management
- Agile / Scrum
- Jira & Confluence
- MVP Planning
- Stakeholder Management
- Risk & Timeline Planning
Game Design
- Game Analytics
- Prototyping & Iteration
Art & Tools
- Unity
- Blender & Autodesk Maya
- Photoshop
- Adobe After Effects
Experience
Four years, three studios, one production seat
Project Manager
Thelxin Games, Istanbul, Turkey
Owned product vision and roadmap; led GDD iteration and cross-functional delivery; built a data-driven system to track KPIs and player behavior.
Project Manager
Studio of the Hawk, Istanbul, Turkey
Ran multiple mobile titles from ideation to launch, balancing priorities across simultaneous productions; drove QA across every phase.
3D Artist
Studio of the Hawk, Istanbul, Turkey
Built modular environment assets for shipped titles including Siege Busters and Cute Cat Defense, using Maya, Blender, and Photoshop.
Intern, 3D Environment Artist
BADQODE, Istanbul, Turkey
Modeled Unreal Engine environments from 2D reference art.
Education
BSc Digital Game Design — Istanbul Aydın University (2019–2024), GPA 3.53