Intern, 3D Environment Artist
BADQODE
First studio role: turning 2D reference art into playable Unreal Engine environments.
WHAT I DID
- 01Modeled Unreal Engine environments from 2D reference art
TOOLS
CAREER PATH · 2022 - 2026
I started hands-on, modeling 3D environments, then moved into running production myself: owning the roadmap, writing the GDDs, and keeping cross-functional teams pointed at the same target. Close enough to the design to have opinions, disciplined enough to ship.
BADQODE
First studio role: turning 2D reference art into playable Unreal Engine environments.
WHAT I DID
TOOLS
Studio of the Hawk
Designed and built for the studio’s mobile titles: core mechanics and level layouts on one side, the modular environment assets that shipped on the other.
Studio of the Hawk
Moved from the art team into the production seat, running several mobile titles in parallel from ideation to launch.
Thelxin Games
Owned product vision and roadmap, and doubled as designer on several titles, taking mechanics from pitch to shipped build.
WHAT I DID
TOOLS
TUTORIAL LEVEL · EDUCATION
SCHOOL
Istanbul Aydın University
YEARS
2019 - 2024
GPA
3.53