About

Production discipline, design instincts

I'm a Project Manager and Game Designer based in Istanbul, four years into shipping mobile games. I started hands-on, modeling 3D environments and assets, then moved into running production myself — owning the roadmap, writing the GDDs, and keeping cross-functional teams pointed at the same target. I like being close enough to the design to have opinions about it, and disciplined enough about production to actually ship it.

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Project Management

  • Agile / Scrum
  • Jira & Confluence
  • MVP Planning
  • Stakeholder Management
  • Risk & Timeline Planning

Game Design

  • Game Analytics
  • Prototyping & Iteration

Art & Tools

  • Unity
  • Blender & Autodesk Maya
  • Photoshop
  • Adobe After Effects

Experience

Four years, three studios, one production seat

Aug 2025 — Apr 2026

Project Manager

Thelxin Games, Istanbul, Turkey

Owned product vision and roadmap; led GDD iteration and cross-functional delivery; built a data-driven system to track KPIs and player behavior.

Oct 2024 — Jun 2025

Project Manager

Studio of the Hawk, Istanbul, Turkey

Ran multiple mobile titles from ideation to launch, balancing priorities across simultaneous productions; drove QA across every phase.

Oct 2023 — Oct 2024

3D Artist

Studio of the Hawk, Istanbul, Turkey

Built modular environment assets for shipped titles including Siege Busters and Cute Cat Defense, using Maya, Blender, and Photoshop.

Oct 2022 — Jan 2023

Intern, 3D Environment Artist

BADQODE, Istanbul, Turkey

Modeled Unreal Engine environments from 2D reference art.

Education

BSc Digital Game Design — Istanbul Aydın University (2019–2024), GPA 3.53