CASE STUDY 03 / 04Stretch Block Match
The one where we skipped sort-and-clear and tried something we had never shipped.
ROLE
PM + Game Designer
PLATFORM
iOS
YEAR
2025
STATUS
Delisted · studio left mobile
01 · THE GAME
A block-matching puzzler built around stretching and connecting blocks, a mechanic style the team had no prior build of. I owned the design and ran the production end to end.
02 · WHAT I OWNED
- 01
Pitching and shaping a new mechanic style
- 02
Design and production, start to finish
- 03
Managing the risk of an unproven loop




