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CASE STUDY 03 / 04

Stretch Block Match

The one where we skipped sort-and-clear and tried something we had never shipped.

ROLE

PM + Game Designer

PLATFORM

iOS

YEAR

2025

STATUS

Delisted · studio left mobile

01 · THE GAME

A block-matching puzzler built around stretching and connecting blocks, a mechanic style the team had no prior build of. I owned the design and ran the production end to end.

02 · WHAT I OWNED

  1. 01

    Pitching and shaping a new mechanic style

  2. 02

    Design and production, start to finish

  3. 03

    Managing the risk of an unproven loop