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CASE STUDY 04 / 04

Gravity Match

A physics puzzler, kept on schedule from first build to release.

ROLE

PM + Game Designer

PLATFORM

Android

YEAR

2025

STATUS

Live

01 · THE GAME

I ran production and game design together, from early builds through level design to release, keeping the full development cycle on track.

02 · WHAT I OWNED

  1. 01

    Game and level design

  2. 02

    Production planning across the full cycle

  3. 03

    Steering the title through release