CASE STUDY 04 / 04Gravity Match
A physics puzzler, kept on schedule from first build to release.
ROLE
PM + Game Designer
PLATFORM
Android
YEAR
2025
STATUS
Live
01 · THE GAME
I ran production and game design together, from early builds through level design to release, keeping the full development cycle on track.
02 · WHAT I OWNED
- 01
Game and level design
- 02
Production planning across the full cycle
- 03
Steering the title through release




